Microsoft (R) Program Maintenance Utility Version 7.00.8882 Copyright (C) Microsoft Corp 1988-2000. All rights reserved. Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Area.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Link.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Living.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Marker.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Physical.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Point.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Signal.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Thingy.pm Installing C:\cpanrun-5.8\build\5-8-0\site\lib\Game\3D\Trigger.pm Writing C:\cpanrun-5.8\build\5-8-0\site\lib\auto\Game\3D\.packlist Appending installation info to C:\cpanrun-5.8\build\5-8-0\lib/perllocal.pod new worked ok 4 - id is 1 ok 5 - is active ok 6 - is deactive ok 7 - is still deactive ok 8 - is no longer active ok 9 - is active again ok 10 - is stil active ok 11 - knows it's name ok 12 - 0 s delay, 2 seconds, 0 rand ok 13 - once ok 14 - infinitely ok 15 - twice ok 16 - once ok 17 - not an one-shot link ok 18 - not an inverted link ok 19 - no fixed output ok 20 - one listener ok 21 - listener on t1 ok ok 22 - listener on link ok ok 23 - t2 is off ok 24 - t2 is now on ok 25 - t2 is now off ok 26 - t2 is now on again after state change ok t\living......1..32 ok 1 - use Game::3D::Living; ok 2 - Game::3D::Physical->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - center is 0,0,0 ok 8 - shaped like a cube ok 9 - weights 100 ok 10 - X is 12 ok 11 - X is 12 ok 12 - Y is 34 ok 13 - Y is 34 ok 14 - X is 56 ok 15 - X is 56 ok 16 - size is 0,0,0 ok 17 - w is 1 ok 18 - l is 1 ok 19 - h is 1 ok 20 - w is 12 ok 21 - w is 12 ok 22 - l is 34 ok 23 - l is 34 ok 24 - h is 56 ok 25 - h is 56 ok 26 - mass is 12 ok 27 - mass is 12 ok 28 - new worked ok 29 - mass is 90 ok 30 - is alive ok 31 - is fully aware ok 32 - fully alive ok t\marker......1..14 ok 1 - use Game::3D::Marker; ok 2 - Game::3D::Marker->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - X is 0 ok 6 - Y is 0 ok 7 - Z is 0 ok 8 - center is 0,0,0 ok 9 - X is 12 ok 10 - X is 12 ok 11 - Y is 34 ok 12 - Y is 34 ok 13 - X is 56 ok 14 - X is 56 ok t\physical....1..29 ok 1 - use Game::3D::Physical; ok 2 - Game::3D::Physical->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - center is 0,0,0 ok 8 - shaped like a cube ok 9 - weights 100 ok 10 - X is 12 ok 11 - X is 12 ok 12 - Y is 34 ok 13 - Y is 34 ok 14 - X is 56 ok 15 - X is 56 ok 16 - size is 0,0,0 ok 17 - w is 1 ok 18 - l is 1 ok 19 - h is 1 ok 20 - w is 12 ok 21 - w is 12 ok 22 - l is 34 ok 23 - l is 34 ok 24 - h is 56 ok 25 - h is 56 ok 26 - mass is 12 ok 27 - mass is 12 ok 28 - new worked ok 29 - mass is 90 ok t\point.......1..13 ok 1 - use Game::3D::Point; ok 2 - Game::3D::Point->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - center is 0,0,0 ok 8 - X is 12 ok 9 - X is 12 ok 10 - Y is 34 ok 11 - Y is 34 ok 12 - X is 56 ok 13 - X is 56 ok t\signal......1..11 ok 1 - use Game::3D::Signal; ok 2 - Game::3D::Signal->can('invert') ok 3 - ON => OFF ok 4 - OFF => ON ok 5 - R => L ok 6 - L => R ok 7 - OPEN => CLOSE ok 8 - CLOSE => OPEN ok 9 - A => DE ok 10 - DE => A ok 11 - FLIP => FLIP ok t\thingy......1..17 ok 1 - use Game::3D::Thingy; ok 2 - Game::3D::Thingy->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - is active ok 6 - is deactive ok 7 - is still deactive ok 8 - is no longer active ok 9 - is active again ok 10 - is stil active ok 11 - knows it's name ok 12 - is off ok 13 - is now on ok 14 - is now off again ok 15 - is still off ok 16 - is still off ok 17 - is on again ok t\trigger.....1..14 ok 1 - use Game::3D::Trigger; ok 2 - Game::3D::Trigger->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - X is 0 ok 6 - Y is 0 ok 7 - Z is 0 ok 8 - center is 0,0,0 ok 9 - X is 12 ok 10 - X is 12 ok 11 - Y is 34 ok 12 - Y is 34 ok 13 - X is 56 ok 14 - X is 56 ok All tests successful. Files=9, Tests=181, 3 wallclock secs ( 0.00 cusr + 0.00 csys = 0.00 CPU)