=head1 NAME

perlunicode - Unicode support in Perl

=head1 DESCRIPTION

=head2 Important Caveats

Unicode support is an extensive requirement. While perl does not
implement the Unicode standard or the accompanying technical reports
from cover to cover, Perl does support many Unicode features.

=over 4

=item Input and Output Disciplines

A filehandle can be marked as containing perl's internal Unicode
encoding (UTF-8 or UTF-EBCDIC) by opening it with the ":utf8" layer.
Other encodings can be converted to perl's encoding on input, or from
perl's encoding on output by use of the ":encoding(...)" layer.
See L<open>.

To mark the Perl source itself as being in a particular encoding,
see L<encoding>.

=item Regular Expressions

The regular expression compiler produces polymorphic opcodes.  That is,
the pattern adapts to the data and automatically switch to the Unicode
character scheme when presented with Unicode data, or a traditional
byte scheme when presented with byte data.

=item C<use utf8> still needed to enable UTF-8/UTF-EBCDIC in scripts

As a compatibility measure, this pragma must be explicitly used to
enable recognition of UTF-8 in the Perl scripts themselves on ASCII
based machines, or to recognize UTF-EBCDIC on EBCDIC based machines.
B<NOTE: this should be the only place where an explicit C<use utf8>
is needed>.

You can also use the C<encoding> pragma to change the default encoding
of the data in your script; see L<encoding>.

=back

=head2 Byte and Character semantics

Beginning with version 5.6, Perl uses logically wide characters to
represent strings internally.

In future, Perl-level operations can be expected to work with
characters rather than bytes, in general.

However, as strictly an interim compatibility measure, Perl aims to
provide a safe migration path from byte semantics to character
semantics for programs.  For operations where Perl can unambiguously
decide that the input data is characters, Perl now switches to
character semantics.  For operations where this determination cannot
be made without additional information from the user, Perl decides in
favor of compatibility, and chooses to use byte semantics.

This behavior preserves compatibility with earlier versions of Perl,
which allowed byte semantics in Perl operations, but only as long as
none of the program's inputs are marked as being as source of Unicode
character data.  Such data may come from filehandles, from calls to
external programs, from information provided by the system (such as %ENV),
or from literals and constants in the source text.

On Windows platforms, if the C<-C> command line switch is used, (or the
${^WIDE_SYSTEM_CALLS} global flag is set to C<1>), all system calls
will use the corresponding wide character APIs.  Note that this is
currently only implemented on Windows since other platforms lack an
API standard on this area.

Regardless of the above, the C<bytes> pragma can always be used to
force byte semantics in a particular lexical scope.  See L<bytes>.

The C<utf8> pragma is primarily a compatibility device that enables
recognition of UTF-(8|EBCDIC) in literals encountered by the parser.
Note that this pragma is only required until a future version of Perl
in which character semantics will become the default.  This pragma may
then become a no-op.  See L<utf8>.

Unless mentioned otherwise, Perl operators will use character semantics
when they are dealing with Unicode data, and byte semantics otherwise.
Thus, character semantics for these operations apply transparently; if
the input data came from a Unicode source (for example, by adding a
character encoding discipline to the filehandle whence it came, or a
literal Unicode string constant in the program), character semantics
apply; otherwise, byte semantics are in effect.  To force byte semantics
on Unicode data, the C<bytes> pragma should be used.

Notice that if you concatenate strings with byte semantics and strings
with Unicode character data, the bytes will by default be upgraded
I<as if they were ISO 8859-1 (Latin-1)> (or if in EBCDIC, after a
translation to ISO 8859-1). This is done without regard to the
system's native 8-bit encoding, so to change this for systems with
non-Latin-1 (or non-EBCDIC) native encodings, use the C<encoding>
pragma, see L<encoding>.

Under character semantics, many operations that formerly operated on
bytes change to operating on characters. A character in Perl is
logically just a number ranging from 0 to 2**31 or so. Larger
characters may encode to longer sequences of bytes internally, but
this is just an internal detail which is hidden at the Perl level.
See L<perluniintro> for more on this.

=head2 Effects of character semantics

Character semantics have the following effects:

=over 4

=item *

Strings and patterns may contain characters that have an ordinal value
larger than 255.

If you use a Unicode editor to edit your program, Unicode characters
may occur directly within the literal strings in one of the various
Unicode encodings (UTF-8, UTF-EBCDIC, UCS-2, etc.), but are recognized
as such (and converted to Perl's internal representation) only if the
appropriate L<encoding> is specified.

You can also get Unicode characters into a string by using the C<\x{...}>
notation, putting the Unicode code for the desired character, in
hexadecimal, into the curlies. For instance, a smiley face is C<\x{263A}>.
This works only for characters with a code 0x100 and above.

Additionally, if you
   use charnames ':full';
you can use the C<\N{...}> notation, putting the official Unicode character
name within the curlies. For example, C<\N{WHITE SMILING FACE}>.
This works for all characters that have names.

=item *

If an appropriate L<encoding> is specified,
identifiers within the Perl script may contain Unicode alphanumeric
characters, including ideographs.  (You are currently on your own when
it comes to using the canonical forms of characters--Perl doesn't
(yet) attempt to canonicalize variable names for you.)

=item *

Regular expressions match characters instead of bytes.  For instance,
"." matches a character instead of a byte.  (However, the C<\C> pattern
is provided to force a match a single byte ("C<char>" in C, hence C<\C>).)

=item *

Character classes in regular expressions match characters instead of
bytes, and match against the character properties specified in the
Unicode properties database.  So C<\w> can be used to match an
ideograph, for instance.

=item *

Named Unicode properties, scripts, and block ranges may be used like
character classes via the new C<\p{}> (matches property) and C<\P{}>
(doesn't match property) constructs. For instance, C<\p{Lu}> matches any
character with the Unicode "Lu" (Letter, uppercase) property, while
C<\p{M}> matches any character with a "M" (mark -- accents and such)
property. Single letter properties may omit the brackets, so that can be
written C<\pM> also. Many predefined properties are available, such
as C<\p{Mirrored}> and C<\p{Tibetan}>.

The official Unicode script and block names have spaces and dashes as
separators, but for convenience you can have dashes, spaces, and underbars
at every word division, and you need not care about correct casing. It is
recommended, however, that for consistency you use the following naming:
the official Unicode script, block, or property name (see below for the
additional rules that apply to block names), with whitespace and dashes
removed, and the words "uppercase-first-lowercase-rest". That is, "Latin-1
Supplement" becomes "Latin1Supplement".

You can also negate both C<\p{}> and C<\P{}> by introducing a caret
(^) between the first curly and the property name: C<\p{^Tamil}> is
equal to C<\P{Tamil}>.

Here are the basic Unicode General Category properties, followed by their
long form (you can use either, e.g. C<\p{Lu}> and C<\p{LowercaseLetter}>
are identical).

    Short       Long

    L           Letter
    Lu          UppercaseLetter
    Ll          LowercaseLetter
    Lt          TitlecaseLetter
    Lm          ModifierLetter
    Lo          OtherLetter

    M           Mark
    Mn          NonspacingMark
    Mc          SpacingMark
    Me          EnclosingMark

    N           Number
    Nd          DecimalNumber
    Nl          LetterNumber
    No          OtherNumber

    P           Punctuation
    Pc          ConnectorPunctuation
    Pd          DashPunctuation
    Ps          OpenPunctuation
    Pe          ClosePunctuation
    Pi          InitialPunctuation
                (may behave like Ps or Pe depending on usage)
    Pf          FinalPunctuation
                (may behave like Ps or Pe depending on usage)
    Po          OtherPunctuation

    S           Symbol
    Sm          MathSymbol
    Sc          CurrencySymbol
    Sk          ModifierSymbol
    So          OtherSymbol

    Z           Separator
    Zs          SpaceSeparator
    Zl          LineSeparator
    Zp          ParagraphSeparator

    C           Other
    Cc          Control
    Cf          Format
    Cs          Surrogate   (not usable)
    Co          PrivateUse
    Cn          Unassigned

The single-letter properties match all characters in any of the
two-letter sub-properties starting with the same letter.
There's also C<L&> which is an alias for C<Ll>, C<Lu>, and C<Lt>.

Because Perl hides the need for the user to understand the internal
representation of Unicode characters, it has no need to support the
somewhat messy concept of surrogates. Therefore, the C<Cs> property is not
supported.

Because scripts differ in their directionality (for example Hebrew is
written right to left), Unicode supplies these properties:

    Property    Meaning

    BidiL       Left-to-Right
    BidiLRE     Left-to-Right Embedding
    BidiLRO     Left-to-Right Override
    BidiR       Right-to-Left
    BidiAL      Right-to-Left Arabic
    BidiRLE     Right-to-Left Embedding
    BidiRLO     Right-to-Left Override
    BidiPDF     Pop Directional Format
    BidiEN      European Number
    BidiES      European Number Separator
    BidiET      European Number Terminator
    BidiAN      Arabic Number
    BidiCS      Common Number Separator
    BidiNSM     Non-Spacing Mark
    BidiBN      Boundary Neutral
    BidiB       Paragraph Separator
    BidiS       Segment Separator
    BidiWS      Whitespace
    BidiON      Other Neutrals

For example, C<\p{BidiR}> matches all characters that are normally
written right to left.

=back

=head2 Scripts

The scripts available via C<\p{...}> and C<\P{...}>, for example
C<\p{Latin}> or \p{Cyrillic>, are as follows:

    Arabic
    Armenian
    Bengali
    Bopomofo
    CanadianAboriginal
    Cherokee
    Cyrillic
    Deseret
    Devanagari
    Ethiopic
    Georgian
    Gothic
    Greek
    Gujarati
    Gurmukhi
    Han
    Hangul
    Hebrew
    Hiragana
    Inherited
    Kannada
    Katakana
    Khmer
    Lao
    Latin
    Malayalam
    Mongolian
    Myanmar
    Ogham
    OldItalic
    Oriya
    Runic
    Sinhala
    Syriac
    Tamil
    Telugu
    Thaana
    Thai
    Tibetan
    Yi

There are also extended property classes that supplement the basic
properties, defined by the F<PropList> Unicode database:

    ASCII_Hex_Digit
    BidiControl
    Dash
    Diacritic
    Extender
    HexDigit
    Hyphen
    Ideographic
    JoinControl
    NoncharacterCodePoint
    OtherAlphabetic
    OtherLowercase
    OtherMath
    OtherUppercase
    QuotationMark
    WhiteSpace

and further derived properties:

    Alphabetic      Lu + Ll + Lt + Lm + Lo + OtherAlphabetic
    Lowercase       Ll + OtherLowercase
    Uppercase       Lu + OtherUppercase
    Math            Sm + OtherMath

    ID_Start        Lu + Ll + Lt + Lm + Lo + Nl
    ID_Continue     ID_Start + Mn + Mc + Nd + Pc

    Any             Any character
    Assigned        Any non-Cn character (i.e. synonym for C<\P{Cn}>)
    Unassigned      Synonym for C<\p{Cn}>
    Common          Any character (or unassigned code point)
                    not explicitly assigned to a script

For backward compatability, all properties mentioned so far may have C<Is>
prepended to their name (e.g. C<\P{IsLu}> is equal to C<\P{Lu}>).

=head2 Blocks

In addition to B<scripts>, Unicode also defines B<blocks> of characters.
The difference between scripts and blocks is that the scripts concept is
closer to natural languages, while the blocks concept is more an artificial
grouping based on groups of mostly 256 Unicode characters. For example, the
C<Latin> script contains letters from many blocks. On the other hand, the
C<Latin> script does not contain all the characters from those blocks. It
does not, for example, contain digits because digits are shared across many
scripts. Digits and other similar groups, like punctuation, are in a
category called C<Common>.

For more about scripts, see the UTR #24:

   http://www.unicode.org/unicode/reports/tr24/

For more about blocks, see:

   http://www.unicode.org/Public/UNIDATA/Blocks.txt

Blocks names are given with the C<In> prefix. For example, the
Katakana block is referenced via C<\p{InKatakana}>. The C<In>
prefix may be omitted if there is no nameing conflict with a script
or any other property, but it is recommended that C<In> always be used
to avoid confusion.

These block names are supported:

   InAlphabeticPresentationForms
   InArabicBlock
   InArabicPresentationFormsA
   InArabicPresentationFormsB
   InArmenianBlock
   InArrows
   InBasicLatin
   InBengaliBlock
   InBlockElements
   InBopomofoBlock
   InBopomofoExtended
   InBoxDrawing
   InBraillePatterns
   InByzantineMusicalSymbols
   InCJKCompatibility
   InCJKCompatibilityForms
   InCJKCompatibilityIdeographs
   InCJKCompatibilityIdeographsSupplement
   InCJKRadicalsSupplement
   InCJKSymbolsAndPunctuation
   InCJKUnifiedIdeographs
   InCJKUnifiedIdeographsExtensionA
   InCJKUnifiedIdeographsExtensionB
   InCherokeeBlock
   InCombiningDiacriticalMarks
   InCombiningHalfMarks
   InCombiningMarksForSymbols
   InControlPictures
   InCurrencySymbols
   InCyrillicBlock
   InDeseretBlock
   InDevanagariBlock
   InDingbats
   InEnclosedAlphanumerics
   InEnclosedCJKLettersAndMonths
   InEthiopicBlock
   InGeneralPunctuation
   InGeometricShapes
   InGeorgianBlock
   InGothicBlock
   InGreekBlock
   InGreekExtended
   InGujaratiBlock
   InGurmukhiBlock
   InHalfwidthAndFullwidthForms
   InHangulCompatibilityJamo
   InHangulJamo
   InHangulSyllables
   InHebrewBlock
   InHighPrivateUseSurrogates
   InHighSurrogates
   InHiraganaBlock
   InIPAExtensions
   InIdeographicDescriptionCharacters
   InKanbun
   InKangxiRadicals
   InKannadaBlock
   InKatakanaBlock
   InKhmerBlock
   InLaoBlock
   InLatin1Supplement
   InLatinExtendedAdditional
   InLatinExtended-A
   InLatinExtended-B
   InLetterlikeSymbols
   InLowSurrogates
   InMalayalamBlock
   InMathematicalAlphanumericSymbols
   InMathematicalOperators
   InMiscellaneousSymbols
   InMiscellaneousTechnical
   InMongolianBlock
   InMusicalSymbols
   InMyanmarBlock
   InNumberForms
   InOghamBlock
   InOldItalicBlock
   InOpticalCharacterRecognition
   InOriyaBlock
   InPrivateUse
   InRunicBlock
   InSinhalaBlock
   InSmallFormVariants
   InSpacingModifierLetters
   InSpecials
   InSuperscriptsAndSubscripts
   InSyriacBlock
   InTags
   InTamilBlock
   InTeluguBlock
   InThaanaBlock
   InThaiBlock
   InTibetanBlock
   InUnifiedCanadianAboriginalSyllabics
   InYiRadicals
   InYiSyllables

=over 4

=item *

The special pattern C<\X> match matches any extended Unicode sequence
(a "combining character sequence" in Standardese), where the first
character is a base character and subsequent characters are mark
characters that apply to the base character.  It is equivalent to
C<(?:\PM\pM*)>.

=item *

The C<tr///> operator translates characters instead of bytes.  Note
that the C<tr///CU> functionality has been removed, as the interface
was a mistake.  For similar functionality see pack('U0', ...) and
pack('C0', ...).

=item *

Case translation operators use the Unicode case translation tables
when provided character input.  Note that C<uc()> (also known as C<\U>
in doublequoted strings) translates to uppercase, while C<ucfirst>
(also known as C<\u> in doublequoted strings) translates to titlecase
(for languages that make the distinction).  Naturally the
corresponding backslash sequences have the same semantics.

=item *

Most operators that deal with positions or lengths in the string will
automatically switch to using character positions, including
C<chop()>, C<substr()>, C<pos()>, C<index()>, C<rindex()>,
C<sprintf()>, C<write()>, and C<length()>.  Operators that
specifically don't switch include C<vec()>, C<pack()>, and
C<unpack()>.  Operators that really don't care include C<chomp()>, as
well as any other operator that treats a string as a bucket of bits,
such as C<sort()>, and the operators dealing with filenames.

=item *

The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change,
since they're often used for byte-oriented formats.  (Again, think
"C<char>" in the C language.)  However, there is a new "C<U>" specifier
that will convert between Unicode characters and integers.

=item *

The C<chr()> and C<ord()> functions work on characters.  This is like
C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and
C<unpack("C")>.  In fact, the latter are how you now emulate
byte-oriented C<chr()> and C<ord()> for Unicode strings.
(Note that this reveals the internal encoding of Unicode strings,
which is not something one normally needs to care about at all.)

=item *

The bit string operators C<& | ^ ~> can operate on character data.
However, for backward compatibility reasons (bit string operations
when the characters all are less than 256 in ordinal value) one should
not mix C<~> (the bit complement) and characters both less than 256 and
equal or greater than 256.  Most importantly, the DeMorgan's laws
(C<~($x|$y) eq ~$x&~$y>, C<~($x&$y) eq ~$x|~$y>) won't hold.
Another way to look at this is that the complement cannot return
B<both> the 8-bit (byte) wide bit complement B<and> the full character
wide bit complement.

=item *

lc(), uc(), lcfirst(), and ucfirst() work for the following cases:

=over 8

=item *

the case mapping is from a single Unicode character to another
single Unicode character

=item *

the case mapping is from a single Unicode character to more
than one Unicode character

=back

What doesn't yet work are the following cases:

=over 8

=item *

the "final sigma" (Greek)

=item *

anything to with locales (Lithuanian, Turkish, Azeri)

=back

See the Unicode Technical Report #21, Case Mappings, for more details.

=item *

And finally, C<scalar reverse()> reverses by character rather than by byte.

=back

=head2 Character encodings for input and output

See L<Encode>.

=head1 CAVEATS

Whether an arbitrary piece of data will be treated as "characters" or
"bytes" by internal operations cannot be divined at the current time.

Use of locales with Unicode data may lead to odd results.  Currently
there is some attempt to apply 8-bit locale info to characters in the
range 0..255, but this is demonstrably incorrect for locales that use
characters above that range when mapped into Unicode.  It will also
tend to run slower.  Avoidance of locales is strongly encouraged.

=head1 UNICODE REGULAR EXPRESSION SUPPORT LEVEL

The following list of Unicode regular expression support describes
feature by feature the Unicode support implemented in Perl as of Perl
5.8.0.  The "Level N" and the section numbers refer to the Unicode
Technical Report 18, "Unicode Regular Expression Guidelines".

=over 4

=item *

Level 1 - Basic Unicode Support

        2.1 Hex Notation                        - done          [1]
            Named Notation                      - done          [2]
        2.2 Categories                          - done          [3][4]
        2.3 Subtraction                         - MISSING       [5][6]
        2.4 Simple Word Boundaries              - done          [7]
        2.5 Simple Loose Matches                - done          [8]
        2.6 End of Line                         - MISSING       [9][10]

        [ 1] \x{...}
        [ 2] \N{...}
        [ 3] . \p{...} \P{...}
        [ 4] now scripts (see UTR#24 Script Names) in addition to blocks
        [ 5] have negation
        [ 6] can use look-ahead to emulate subtraction (*)
        [ 7] include Letters in word characters
        [ 8] note that perl does Full casefolding in matching, not Simple:
             for example U+1F88 is equivalent with U+1F000 U+03B9,
             not with 1F80.  This difference matters for certain Greek
             capital letters with certain modifiers: the Full casefolding
             decomposes the letter, while the Simple casefolding would map
             it to a single character.
        [ 9] see UTR#13 Unicode Newline Guidelines
        [10] should do ^ and $ also on \x{85}, \x{2028} and \x{2029})
             (should also affect <>, $., and script line numbers)
             (the \x{85}, \x{2028} and \x{2029} do match \s)

(*) You can mimic class subtraction using lookahead.
For example, what TR18 might write as

    [{Greek}-[{UNASSIGNED}]]

in Perl can be written as:

    (?!\p{Unassigned})\p{InGreek}
    (?=\p{Assigned})\p{InGreek}

But in this particular example, you probably really want

    \p{Greek}

which will match assigned characters known to be part of the Greek script.

=item *

Level 2 - Extended Unicode Support

        3.1 Surrogates                          - MISSING
        3.2 Canonical Equivalents               - MISSING       [11][12]
        3.3 Locale-Independent Graphemes        - MISSING       [13]
        3.4 Locale-Independent Words            - MISSING       [14]
        3.5 Locale-Independent Loose Matches    - MISSING       [15]

        [11] see UTR#15 Unicode Normalization
        [12] have Unicode::Normalize but not integrated to regexes
        [13] have \X but at this level . should equal that
        [14] need three classes, not just \w and \W
        [15] see UTR#21 Case Mappings

=item *

Level 3 - Locale-Sensitive Support

        4.1 Locale-Dependent Categories         - MISSING
        4.2 Locale-Dependent Graphemes          - MISSING       [16][17]
        4.3 Locale-Dependent Words              - MISSING
        4.4 Locale-Dependent Loose Matches      - MISSING
        4.5 Locale-Dependent Ranges             - MISSING

        [16] see UTR#10 Unicode Collation Algorithms
        [17] have Unicode::Collate but not integrated to regexes

=back

=head2 Unicode Encodings

Unicode characters are assigned to I<code points> which are abstract
numbers.  To use these numbers various encodings are needed.

=over 4

=item

UTF-8

UTF-8 is a variable-length (1 to 6 bytes, current character allocations
require 4 bytes), byteorder independent encoding. For ASCII, UTF-8 is
transparent (and we really do mean 7-bit ASCII, not another 8-bit encoding).

The following table is from Unicode 3.2.

 Code Points            1st Byte  2nd Byte  3rd Byte  4th Byte

   U+0000..U+007F       00..7F
   U+0080..U+07FF       C2..DF    80..BF
   U+0800..U+0FFF       E0        A0..BF    80..BF  
   U+1000..U+CFFF       E1..EC    80..BF    80..BF  
   U+D000..U+D7FF       ED        80..9F    80..BF  
   U+D800..U+DFFF       ******* ill-formed *******
   U+E000..U+FFFF       EE..EF    80..BF    80..BF  
  U+10000..U+3FFFF      F0        90..BF    80..BF    80..BF
  U+40000..U+FFFFF      F1..F3    80..BF    80..BF    80..BF
 U+100000..U+10FFFF     F4        80..8F    80..BF    80..BF

Note the A0..BF in U+0800..U+0FFF, the 80..9F in U+D000...U+D7FF,
the 90..BF in U+10000..U+3FFFF, and the 80...8F in U+100000..U+10FFFF.
Or, another way to look at it, as bits:

 Code Points                    1st Byte   2nd Byte  3rd Byte  4th Byte

                    0aaaaaaa     0aaaaaaa
            00000bbbbbaaaaaa     110bbbbb  10aaaaaa
            ccccbbbbbbaaaaaa     1110cccc  10bbbbbb  10aaaaaa
  00000dddccccccbbbbbbaaaaaa     11110ddd  10cccccc  10bbbbbb  10aaaaaa

As you can see, the continuation bytes all begin with C<10>, and the
leading bits of the start byte tell how many bytes the are in the
encoded character.

=item

UTF-EBCDIC

Like UTF-8, but EBCDIC-safe, as UTF-8 is ASCII-safe.

=item

UTF-16, UTF-16BE, UTF16-LE, Surrogates, and BOMs (Byte Order Marks)

(The followings items are mostly for reference, Perl doesn't
use them internally.)

UTF-16 is a 2 or 4 byte encoding.  The Unicode code points
0x0000..0xFFFF are stored in two 16-bit units, and the code points
0x010000..0x10FFFF in two 16-bit units.  The latter case is
using I<surrogates>, the first 16-bit unit being the I<high
surrogate>, and the second being the I<low surrogate>.

Surrogates are code points set aside to encode the 0x01000..0x10FFFF
range of Unicode code points in pairs of 16-bit units.  The I<high
surrogates> are the range 0xD800..0xDBFF, and the I<low surrogates>
are the range 0xDC00..0xDFFFF.  The surrogate encoding is

	$hi = ($uni - 0x10000) / 0x400 + 0xD800;
	$lo = ($uni - 0x10000) % 0x400 + 0xDC00;

and the decoding is

	$uni = 0x10000 + ($hi - 0xD8000) * 0x400 + ($lo - 0xDC00);

If you try to generate surrogates (for example by using chr()), you
will get a warning if warnings are turned on (C<-w> or C<use
warnings;>) because those code points are not valid for a Unicode
character.

Because of the 16-bitness, UTF-16 is byteorder dependent.  UTF-16
itself can be used for in-memory computations, but if storage or
transfer is required, either UTF-16BE (Big Endian) or UTF-16LE
(Little Endian) must be chosen.

This introduces another problem: what if you just know that your data
is UTF-16, but you don't know which endianness?  Byte Order Marks
(BOMs) are a solution to this.  A special character has been reserved
in Unicode to function as a byte order marker: the character with the
code point 0xFEFF is the BOM.

The trick is that if you read a BOM, you will know the byte order,
since if it was written on a big endian platform, you will read the
bytes 0xFE 0xFF, but if it was written on a little endian platform,
you will read the bytes 0xFF 0xFE.  (And if the originating platform
was writing in UTF-8, you will read the bytes 0xEF 0xBB 0xBF.)

The way this trick works is that the character with the code point
0xFFFE is guaranteed not to be a valid Unicode character, so the
sequence of bytes 0xFF 0xFE is unambiguously "BOM, represented in
little-endian format" and cannot be "0xFFFE, represented in big-endian
format".

=item

UTF-32, UTF-32BE, UTF32-LE

The UTF-32 family is pretty much like the UTF-16 family, expect that
the units are 32-bit, and therefore the surrogate scheme is not
needed.  The BOM signatures will be 0x00 0x00 0xFE 0xFF for BE and
0xFF 0xFE 0x00 0x00 for LE.

=item

UCS-2, UCS-4

Encodings defined by the ISO 10646 standard.  UCS-2 is a 16-bit
encoding, UCS-4 is a 32-bit encoding.  Unlike UTF-16, UCS-2
is not extensible beyond 0xFFFF, because it does not use surrogates.

=item

UTF-7

A seven-bit safe (non-eight-bit) encoding, useful if the
transport/storage is not eight-bit safe.  Defined by RFC 2152.

=back

=head2 Security Implications of Malformed UTF-8

Unfortunately, the specification of UTF-8 leaves some room for
interpretation of how many bytes of encoded output one should generate
from one input Unicode character.  Strictly speaking, one is supposed
to always generate the shortest possible sequence of UTF-8 bytes,
because otherwise there is potential for input buffer overflow at
the receiving end of a UTF-8 connection.  Perl always generates the
shortest length UTF-8, and with warnings on (C<-w> or C<use
warnings;>) Perl will warn about non-shortest length UTF-8 (and other
malformations, too, such as the surrogates, which are not real
Unicode code points.)

=head2 Unicode in Perl on EBCDIC

The way Unicode is handled on EBCDIC platforms is still rather
experimental.  On such a platform, references to UTF-8 encoding in this
document and elsewhere should be read as meaning UTF-EBCDIC as
specified in Unicode Technical Report 16 unless ASCII vs EBCDIC issues
are specifically discussed. There is no C<utfebcdic> pragma or
":utfebcdic" layer, rather, "utf8" and ":utf8" are re-used to mean
the platform's "natural" 8-bit encoding of Unicode. See L<perlebcdic>
for more discussion of the issues.

=head2 Using Unicode in XS

If you want to handle Perl Unicode in XS extensions, you may find
the following C APIs useful (see perlapi for details):

=over 4

=item *

DO_UTF8(sv) returns true if the UTF8 flag is on and the bytes pragma
is not in effect.  SvUTF8(sv) returns true is the UTF8 flag is on, the
bytes pragma is ignored.  The UTF8 flag being on does B<not> mean that
there are any characters of code points greater than 255 (or 127) in
the scalar, or that there even are any characters in the scalar.
What the UTF8 flag means is that the sequence of octets in the
representation of the scalar is the sequence of UTF-8 encoded
code points of the characters of a string.  The UTF8 flag being
off means that each octet in this representation encodes a single
character with codepoint 0..255 within the string.  Perl's Unicode
model is not to use UTF-8 until it's really necessary.

=item *

uvuni_to_utf8(buf, chr) writes a Unicode character code point into a
buffer encoding the code point as UTF-8, and returns a pointer
pointing after the UTF-8 bytes.

=item *

utf8_to_uvuni(buf, lenp) reads UTF-8 encoded bytes from a buffer and
returns the Unicode character code point (and optionally the length of
the UTF-8 byte sequence).

=item *

utf8_length(start, end) returns the length of the UTF-8 encoded buffer
in characters.  sv_len_utf8(sv) returns the length of the UTF-8 encoded
scalar.

=item *

sv_utf8_upgrade(sv) converts the string of the scalar to its UTF-8
encoded form.  sv_utf8_downgrade(sv) does the opposite (if possible).
sv_utf8_encode(sv) is like sv_utf8_upgrade but the UTF8 flag does not
get turned on.  sv_utf8_decode() does the opposite of sv_utf8_encode().

=item *

is_utf8_char(s) returns true if the pointer points to a valid UTF-8
character.

=item *

is_utf8_string(buf, len) returns true if the len bytes of the buffer
are valid UTF-8.

=item *

UTF8SKIP(buf) will return the number of bytes in the UTF-8 encoded
character in the buffer.  UNISKIP(chr) will return the number of bytes
required to UTF-8-encode the Unicode character code point.  UTF8SKIP()
is useful for example for iterating over the characters of a UTF-8
encoded buffer; UNISKIP() is useful for example in computing
the size required for a UTF-8 encoded buffer.

=item *

utf8_distance(a, b) will tell the distance in characters between the
two pointers pointing to the same UTF-8 encoded buffer.

=item *

utf8_hop(s, off) will return a pointer to an UTF-8 encoded buffer that
is C<off> (positive or negative) Unicode characters displaced from the
UTF-8 buffer C<s>.  Be careful not to overstep the buffer: utf8_hop()
will merrily run off the end or the beginning if told to do so.

=item *

pv_uni_display(dsv, spv, len, pvlim, flags) and sv_uni_display(dsv,
ssv, pvlim, flags) are useful for debug output of Unicode strings and
scalars.  By default they are useful only for debug: they display
B<all> characters as hexadecimal code points, but with the flags
UNI_DISPLAY_ISPRINT and UNI_DISPLAY_BACKSLASH you can make the output
more readable.

=item *

ibcmp_utf8(s1, pe1, u1, l1, u1, s2, pe2, l2, u2) can be used to
compare two strings case-insensitively in Unicode.
(For case-sensitive comparisons you can just use memEQ() and memNE()
as usual.)

=back

For more information, see L<perlapi>, and F<utf8.c> and F<utf8.h>
in the Perl source code distribution.

=head1 SEE ALSO

L<perluniintro>, L<encoding>, L<Encode>, L<open>, L<utf8>, L<bytes>,
L<perlretut>, L<perlvar/"${^WIDE_SYSTEM_CALLS}">

=cut
