Games::Battleship::Grid - A Battleship grid class


NAME

Games::Battleship::Grid - A Battleship grid class


SYNOPSIS

  use Games::Battleship::Grid;
  $grid = Games::Battleship::Grid->new(
      fleet => \@fleet,
      dimension => [$width, $height],
  );


DESCRIPTION

A Games::Battleship::Grid object represents a Battleship playing surface complete with fleet position references and line intersection collision detection.


PUBLIC METHODS

new %ARGUMENTS


PRIVATE FUNCTIONS

_tail_coordinates @COORDINATES, $SPAN
  ($orientation, $x1, $y1) = _tail_coordinates($x0, $y0, $span);

Return a vector for the craft. That is, hand back the vertical or horizontal line segment orientation and the tail coordinates based on the head coordinates and the length of the segment (i.e. the craft).

_segment_intersection @COORDINATES
  $intersect = _segment_intersection(
      p_x0, p_y0,  p_x1, p_y1,
      q_x0, q_y0,  q_x1, q_y1
  );

Return zero if there is no intersection (or touching or overlap).

Each pair of values define a coordinate and each pair of coordinates define a line segment.


TO DO

Allow diagonal craft placement.

Allow placement restriction rules (e.g. not on edges, not adjacent, etc.) as an arrayref of boundary equations or regular expressions.

Allow some type of interactive craft repositioning.

Allow > 2D playing spaces.


SEE ALSO

the Games::Battleship manpage

the Games::Battleship::Craft manpage

Segment intersection:

http://www.meca.ucl.ac.be/~wu/FSA2716/Exercise1.htm


AUTHOR

Gene Boggs <gene@cpan.org>


COPYRIGHT AND LICENSE

See the Games::Battleship manpage.

 Games::Battleship::Grid - A Battleship grid class