Checking if your kit is complete... Looks good Writing Makefile for Game::3D cp lib/Game/3D.pm blib/lib/Game/3D.pm cp lib/Game/3D/Link.pm blib/lib/Game/3D/Link.pm cp lib/Game/3D/Trigger.pm blib/lib/Game/3D/Trigger.pm cp lib/Game/3D/Area.pm blib/lib/Game/3D/Area.pm cp lib/Game/3D/Thingy.pm blib/lib/Game/3D/Thingy.pm cp lib/Game/3D/Marker.pm blib/lib/Game/3D/Marker.pm cp lib/Game/3D/Living.pm blib/lib/Game/3D/Living.pm cp lib/Game/3D/Point.pm blib/lib/Game/3D/Point.pm cp lib/Game/3D/Signal.pm blib/lib/Game/3D/Signal.pm cp lib/Game/3D/Physical.pm blib/lib/Game/3D/Physical.pm Manifying blib/man3/Game::3D::Trigger.3 Manifying blib/man3/Game::3D::Link.3 Manifying blib/man3/Game::3D.3 Manifying blib/man3/Game::3D::Thingy.3 Manifying blib/man3/Game::3D::Area.3 Manifying blib/man3/Game::3D::Marker.3 Manifying blib/man3/Game::3D::Living.3 Manifying blib/man3/Game::3D::Point.3 Manifying blib/man3/Game::3D::Signal.3 Manifying blib/man3/Game::3D::Physical.3 PERL_DL_NONLAZY=1 /Users/cpanrun/build/5.10.0/bin/perl "-MExtUtils::Command::MM" "-e" "test_harness(1, 'blib/lib', 'blib/arch')" t/*.t t/area........1..25 ok 1 - use Game::3D::Area; ok 2 - Game::3D::Area->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - pos is 0,0,0 ok 8 - rot is 0,0,0 ok 9 - shaped like a cube ok 10 - X is 12 ok 11 - X is 12 ok 12 - Y is 34 ok 13 - Y is 34 ok 14 - X is 56 ok 15 - X is 56 ok 16 - size is 0,0,0 ok 17 - w is 1 ok 18 - l is 1 ok 19 - h is 1 ok 20 - w is 12 ok 21 - w is 12 ok 22 - l is 34 ok 23 - l is 34 ok 24 - h is 56 ok 25 - h is 56 ok t/link........1..26 Constant subroutine Games::Object::SEEK_SET redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_CUR redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_END redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 ok 1 - use Game::3D::Link; ok 2 - Game::3D::Link->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - is active ok 6 - is deactive ok 7 - is still deactive ok 8 - is no longer active ok 9 - is active again ok 10 - is stil active ok 11 - knows it's name ok 12 - 0 s delay, 2 seconds, 0 rand ok 13 - once ok 14 - infinitely ok 15 - twice ok 16 - once ok 17 - not an one-shot link ok 18 - not an inverted link ok 19 - no fixed output ok 20 - one listener ok 21 - listener on t1 ok ok 22 - listener on link ok ok 23 - t2 is off ok 24 - t2 is now on ok 25 - t2 is now off ok 26 - t2 is now on again after state change ok t/living......1..32 Constant subroutine Games::Object::SEEK_SET redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_CUR redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_END redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 ok 1 - use Game::3D::Living; ok 2 - Game::3D::Physical->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - center is 0,0,0 ok 8 - shaped like a cube ok 9 - weights 100 ok 10 - X is 12 ok 11 - X is 12 ok 12 - Y is 34 ok 13 - Y is 34 ok 14 - X is 56 ok 15 - X is 56 ok 16 - size is 0,0,0 ok 17 - w is 1 ok 18 - l is 1 ok 19 - h is 1 ok 20 - w is 12 ok 21 - w is 12 ok 22 - l is 34 ok 23 - l is 34 ok 24 - h is 56 ok 25 - h is 56 ok 26 - mass is 12 ok 27 - mass is 12 ok 28 - new worked ok 29 - mass is 90 ok 30 - is alive ok 31 - is fully aware ok 32 - fully alive ok t/marker......1..14 Constant subroutine Games::Object::SEEK_SET redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_CUR redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_END redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 ok 1 - use Game::3D::Marker; ok 2 - Game::3D::Marker->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - X is 0 ok 6 - Y is 0 ok 7 - Z is 0 ok 8 - center is 0,0,0 ok 9 - X is 12 ok 10 - X is 12 ok 11 - Y is 34 ok 12 - Y is 34 ok 13 - X is 56 ok 14 - X is 56 ok t/physical....1..29 Constant subroutine Games::Object::SEEK_SET redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_CUR redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_END redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 ok 1 - use Game::3D::Physical; ok 2 - Game::3D::Physical->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - center is 0,0,0 ok 8 - shaped like a cube ok 9 - weights 100 ok 10 - X is 12 ok 11 - X is 12 ok 12 - Y is 34 ok 13 - Y is 34 ok 14 - X is 56 ok 15 - X is 56 ok 16 - size is 0,0,0 ok 17 - w is 1 ok 18 - l is 1 ok 19 - h is 1 ok 20 - w is 12 ok 21 - w is 12 ok 22 - l is 34 ok 23 - l is 34 ok 24 - h is 56 ok 25 - h is 56 ok 26 - mass is 12 ok 27 - mass is 12 ok 28 - new worked ok 29 - mass is 90 ok t/point.......1..13 ok 1 - use Game::3D::Point; ok 2 - Game::3D::Point->can(...) ok 3 - new worked ok 4 - X is 0 ok 5 - Y is 0 ok 6 - Z is 0 ok 7 - center is 0,0,0 ok 8 - X is 12 ok 9 - X is 12 ok 10 - Y is 34 ok 11 - Y is 34 ok 12 - X is 56 ok 13 - X is 56 ok t/signal......1..11 ok 1 - use Game::3D::Signal; ok 2 - Game::3D::Signal->can('invert') ok 3 - ON => OFF ok 4 - OFF => ON ok 5 - R => L ok 6 - L => R ok 7 - OPEN => CLOSE ok 8 - CLOSE => OPEN ok 9 - A => DE ok 10 - DE => A ok 11 - FLIP => FLIP ok t/thingy......1..17 Constant subroutine Games::Object::SEEK_SET redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_CUR redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_END redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 ok 1 - use Game::3D::Thingy; ok 2 - Game::3D::Thingy->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - is active ok 6 - is deactive ok 7 - is still deactive ok 8 - is no longer active ok 9 - is active again ok 10 - is stil active ok 11 - knows it's name ok 12 - is off ok 13 - is now on ok 14 - is now off again ok 15 - is still off ok 16 - is still off ok 17 - is on again ok t/trigger.....1..14 Constant subroutine Games::Object::SEEK_SET redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_CUR redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 Constant subroutine Games::Object::SEEK_END redefined at /Users/cpanrun/build/5.10.0/lib/Exporter.pm line 66. at /Users/cpanrun/build/5.10.0/site/lib/Games/Object.pm line 8 ok 1 - use Game::3D::Trigger; ok 2 - Game::3D::Trigger->can(...) ok 3 - new worked ok 4 - id is 1 ok 5 - X is 0 ok 6 - Y is 0 ok 7 - Z is 0 ok 8 - center is 0,0,0 ok 9 - X is 12 ok 10 - X is 12 ok 11 - Y is 34 ok 12 - Y is 34 ok 13 - X is 56 ok 14 - X is 56 ok All tests successful. Files=9, Tests=181, 2 wallclock secs ( 1.09 cusr + 0.27 csys = 1.36 CPU) Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Area.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Link.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Living.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Marker.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Physical.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Point.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Signal.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Thingy.html Installing /Users/cpanrun/build/5.10.0/html/site/lib/Game/3D/Trigger.html Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Area.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Link.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Living.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Marker.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Physical.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Point.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Signal.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Thingy.pm Installing /Users/cpanrun/build/5.10.0/site/lib/Game/3D/Trigger.pm Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Area.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Link.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Living.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Marker.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Physical.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Point.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Signal.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Thingy.3 Installing /Users/cpanrun/build/5.10.0/site/man/man3/Game::3D::Trigger.3 Appending installation info to /Users/cpanrun/build/5.10.0/lib/perllocal.pod