Checking if your kit is complete... Looks good Writing Makefile for Games::Maze::FirstPerson cp lib/Games/Maze/FirstPerson.pm blib/lib/Games/Maze/FirstPerson.pm Manifying blib/man3/Games::Maze::FirstPerson.3 PERL_DL_NONLAZY=1 /Users/cpanrun/build/5.10.0/bin/perl "-MExtUtils::Command::MM" "-e" "test_harness(1, 'blib/lib', 'blib/arch')" t/*.t t/00-load.........1..1 v-string in use/require non-portable at /Users/cpanrun/build/5.10.0/site/lib/Games/Maze.pm line 2. # Testing Games::Maze::FirstPerson 0.03, Perl 5.010000, /Users/cpanrun/build/5.10.0/bin/perl ok 1 - use Games::Maze::FirstPerson; ok t/10-maze.........1..53 v-string in use/require non-portable at /Users/cpanrun/build/5.10.0/site/lib/Games/Maze.pm line 2. ok 1 - use Games::Maze::FirstPerson; ok 2 - Games::Maze::FirstPerson->can('new') ok 3 - ... and it should die if we try to create a multi-level maze ok 4 - ... or a non-rectangule (Quad) one ok 5 - ... or if we specify dimensions incorrectly ok 6 - Calling new() with valid arguments should succeed ok 7 - ... and the object it returns isa Games::Maze::FirstPerson ok 8 - Games::Maze::FirstPerson->can('rows') ok 9 - ... and it should return the correct number of rows ok 10 - Games::Maze::FirstPerson->can('cols') ok 11 - ... and it should return the correct number of columns ok 12 - Games::Maze::FirstPerson->can('columns') ok 13 - ... and it should return the correct number of columns ok 14 - Games::Maze::FirstPerson->can('y') ok 15 - ... and it should always start in the first row ok 16 - Games::Maze::FirstPerson->can('x') ok 17 - ... and it should have a value ok 18 - Games::Maze::FirstPerson->can('facing') ok 19 - ... and we should start out facing south ok 20 - Games::Maze::FirstPerson->can('north') ok 21 - ... and the north opening should be closed at the beginning ok 22 - Games::Maze::FirstPerson->can('location') ok 23 - ... and we should not be able to set the x value too low ok 24 - ... or too high ok 25 - ... and we should not be able to set the y value too low ok 26 - ... or too high ok 27 - ... and we should be able to set it to valid values ok 28 - The NW corner of our maze has no north exit ok 29 - Games::Maze::FirstPerson->can('south') ok 30 - ... nor should their be a south exit ok 31 - Games::Maze::FirstPerson->can('west') ok 32 - ... nor should their be a west exit ok 33 - Games::Maze::FirstPerson->can('east') ok 34 - ... but we should be able to move east ok 35 - Games::Maze::FirstPerson->can('surroundings') ok 36 - ... and it should return a mini-map of your surroundings ok 37 - Games::Maze::FirstPerson->can('go_north') ok 38 - ... and going north into a wall should fail ok 39 - ... and this should not effect the direction we are facing ok 40 - Games::Maze::FirstPerson->can('go_south') ok 41 - ... and going south into a wall should fail ok 42 - Games::Maze::FirstPerson->can('go_west') ok 43 - ... and going west into a wall should fail ok 44 - Games::Maze::FirstPerson->can('go_east') ok 45 - ... and going east into an opening should succeed ok 46 - ... and we should be facing the new direction ok 47 - ... and we should have the correct surroundings ok 48 - Games::Maze::FirstPerson->can('directions') ok 49 - ... and it should return a list of allowable directions ok 50 - We should be able to travel to the exit ok 51 - Games::Maze::FirstPerson->can('has_won') ok 52 - ... but we should not have won ok 53 - ... until we have stepped through the exit ok t/pod-coverage....1..0 # Skip Test::Pod::Coverage 1.04 required for testing POD coverage skipped all skipped: Test::Pod::Coverage 1.04 required for testing POD coverage t/pod.............1..1 ok 1 - blib/lib/Games/Maze/FirstPerson.pm ok All tests successful, 1 test skipped. Files=4, Tests=55, 1 wallclock secs ( 0.35 cusr + 0.09 csys = 0.44 CPU) Installing /Users/cpanrun/build/5.10.0/html/site/lib/Games/Maze/FirstPerson.html Installing /Users/cpanrun/build/5.10.0/site/lib/Games/Maze/FirstPerson.pm Installing /Users/cpanrun/build/5.10.0/site/man/man3/Games::Maze::FirstPerson.3 Appending installation info to /Users/cpanrun/build/5.10.0/lib/perllocal.pod