Checking if your kit is complete... Looks good 'LICENSE' is not a known MakeMaker parameter name. Writing Makefile for Games::Nintendo::Mario cp lib/Games/Nintendo/Mario/SMB3.pm blib/lib/Games/Nintendo/Mario/SMB3.pm cp lib/Games/Nintendo/Mario/SMB.pm blib/lib/Games/Nintendo/Mario/SMB.pm cp lib/Games/Nintendo/Mario/Hearts.pm blib/lib/Games/Nintendo/Mario/Hearts.pm cp lib/Games/Nintendo/Mario/SMB2.pm blib/lib/Games/Nintendo/Mario/SMB2.pm cp lib/Games/Nintendo/Mario.pm blib/lib/Games/Nintendo/Mario.pm cp lib/Games/Nintendo/Mario/NSMB.pm blib/lib/Games/Nintendo/Mario/NSMB.pm Manifying blib/man3/Games::Nintendo::Mario::SMB3.3 Manifying blib/man3/Games::Nintendo::Mario::SMB.3 Manifying blib/man3/Games::Nintendo::Mario::Hearts.3 Manifying blib/man3/Games::Nintendo::Mario::SMB2.3 Manifying blib/man3/Games::Nintendo::Mario.3 Manifying blib/man3/Games::Nintendo::Mario::NSMB.3 PERL_DL_NONLAZY=1 /home/cpanrun/pa-risc1.1/build/5.6.1/bin/perl -Iblib/arch -Iblib/lib -I/home/cpanrun/pa-risc1.1/build/5.6.1/lib/5.6.1/PA-RISC1.1-thread-multi -I/home/cpanrun/pa-risc1.1/build/5.6.1/lib/5.6.1 -e 'use Test::Harness qw(&runtests $verbose); $verbose=1; runtests @ARGV;' t/*.t t/base............ok 1 - The object isa Games::Nintendo::Mario ok 2 - Games::Nintendo::Mario->can('_items') ok 3 1..3 ok t/hearts..........ok 1 - The object isa Games::Nintendo::Mario::Hearts ok 2 - It's-a him, Luigi! ok 3 - we started Luigi normal ok 4 - three heart containers ok 5 - one heart at start ok 6 - two hearts after powerup ok 7 - one heart after damage ok 8 - zero heart after more damage ok 9 - ...and he's dead 1..9 ok t/nsmb............ok 1 - The object isa Games::Nintendo::Mario::NSMB ok 2 - It's-a him, Mario! ok 3 - Mario starts life normal ok 4 - after a mushroom, he's super ok 5 - damage in normal is death ok 6 - mushroom in normal is super ok 7 - flower in normal is fire ok 8 - damage in super is normal ok 9 - mushroom in super is still super ok 10 - flower in super is firey ok 11 - damage in fire is normal ok 12 - mushroom in fire is still fire ok 13 - flower in fire mode changes nothing 1..13 ok t/perl-critic.....1..0 # Skip define PERL_TEST_CRITIC to run these tests skipped all skipped: define PERL_TEST_CRITIC to run these tests t/pod-coverage....1..0 # Skip Test::Pod::Coverage 1.08 required for testing POD coverage skipped all skipped: Test::Pod::Coverage 1.08 required for testing POD coverage t/pod.............1..0 # Skip Test::Pod 1.00 required for testing POD skipped all skipped: Test::Pod 1.00 required for testing POD t/smb.............ok 1 - The object isa Games::Nintendo::Mario::SMB ok 2 - It's-a him, Mario! ok 3 - Mario starts life normal ok 4 - after a mushroom, he's super ok 5 - damage in normal is death ok 6 - mushroom in normal is super ok 7 - flower in normal is super ok 8 - damage in super is normal ok 9 - mushroom in super is still super ok 10 - flower in super is firey ok 11 - damage in fire is normal ok 12 - baptism into fire is ok ok 13 - mushroom in fire is still fire ok 14 - flower in fire mode changes nothing 1..14 ok t/smb2............ok 1 - The object isa Games::Nintendo::Mario::SMB2 ok 2 - Eeew, it's Toad! ok 3 - we started Toad normal (no choice!) ok 4 - three heart containers ok 5 - one heart at start ok 6 - two hearts after powerup ok 7 - two hearts means super! ok 8 - one heart after damage ok 9 - zero heart after more damage ok 10 - ...and he's dead ok 11 - two hearts after mushroom powerup (unchanged) ok 12 - four heart containers after mushroom powerup ok 13 - five heart containers after mushroom powerup ok 14 - five heart containers after mushroom powerup 1..14 ok t/smb3............ok 1 - The object isa Games::Nintendo::Mario::SMB3 ok 2 - It's-a him, Super Luigi! ok 3 - we started Luigi super ok 4 - mushroom has no effect on Super Luigi ok 5 - Fire Luigi is born of the Fire Flower ok 6 - one hit and it's back to Super Luigi 1..6 ok All tests successful, 3 tests skipped. Files=9, Tests=59, 5 wallclock secs ( 4.90 cusr + 0.35 csys = 5.25 CPU) Installing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/Games/Nintendo/Mario.pm Installing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/Games/Nintendo/Mario/SMB3.pm Installing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/Games/Nintendo/Mario/SMB.pm Installing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/Games/Nintendo/Mario/Hearts.pm Installing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/Games/Nintendo/Mario/SMB2.pm Installing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/Games/Nintendo/Mario/NSMB.pm Installing /home/cpanrun/pa-risc1.1/build/5.6.1/man/man3/Games::Nintendo::Mario::SMB3.3 Installing /home/cpanrun/pa-risc1.1/build/5.6.1/man/man3/Games::Nintendo::Mario::SMB.3 Installing /home/cpanrun/pa-risc1.1/build/5.6.1/man/man3/Games::Nintendo::Mario::Hearts.3 Installing /home/cpanrun/pa-risc1.1/build/5.6.1/man/man3/Games::Nintendo::Mario::SMB2.3 Installing /home/cpanrun/pa-risc1.1/build/5.6.1/man/man3/Games::Nintendo::Mario.3 Installing /home/cpanrun/pa-risc1.1/build/5.6.1/man/man3/Games::Nintendo::Mario::NSMB.3 Writing /home/cpanrun/pa-risc1.1/build/5.6.1/lib/site_perl/5.6.1/PA-RISC1.1-thread-multi/auto/Games/Nintendo/Mario/.packlist Appending installation info to /home/cpanrun/pa-risc1.1/build/5.6.1/lib/5.6.1/PA-RISC1.1-thread-multi/perllocal.pod