Checking whether your kit is complete... Looks good Creating new 'Build' script for 'Games-Mastermind-Solver' version '0.02' /export/home/cpanrun/build/5.6.1/bin/perl Build.PL /export/home/cpanrun/build/5.6.1/bin/perl Build lib/Games/Mastermind/Solver.pm -> blib/lib/Games/Mastermind/Solver.pm lib/Games/Mastermind/Solver/BruteForce.pm -> blib/lib/Games/Mastermind/Solver/BruteForce.pm Manifying blib/lib/Games/Mastermind/Solver.pm -> blib/libdoc/Games::Mastermind::Solver.3 Manifying blib/lib/Games/Mastermind/Solver/BruteForce.pm -> blib/libdoc/Games::Mastermind::Solver::BruteForce.3 /export/home/cpanrun/build/5.6.1/bin/perl Build test t/001_load..........ok t/002_internal......ok t/003_public........ok t/zzy_pod_coverage..skipped: Test::Pod::Coverage 1.00 required for testing POD coverage t/zzz_pod...........skipped: Test::Pod 1.00 required for testing POD All tests successful, 2 tests skipped. Files=5, Tests=33, 4 wallclock secs ( 3.26 cusr + 0.40 csys = 3.66 CPU) /export/home/cpanrun/build/5.6.1/bin/perl Build install Installing /export/home/cpanrun/build/5.6.1/lib/site_perl/5.6.1/Games/Mastermind/Solver.pm Installing /export/home/cpanrun/build/5.6.1/lib/site_perl/5.6.1/Games/Mastermind/Solver/BruteForce.pm Installing /export/home/cpanrun/build/5.6.1/man/man3/Games::Mastermind::Solver.3 Installing /export/home/cpanrun/build/5.6.1/man/man3/Games::Mastermind::Solver::BruteForce.3