Checking if your kit is complete... Looks good Warning: prerequisite Test::Pod 0.95 not found. Warning: Guessing NAME [Games-Bingo] from current directory name. Writing Makefile for Games-Bingo cp lib/Games/Bingo/Constants.pm blib/lib/Games/Bingo/Constants.pm cp lib/Games/Bingo/Column.pm blib/lib/Games/Bingo/Column.pm cp lib/Games/Bingo.pm blib/lib/Games/Bingo.pm cp lib/Games/Bingo/Card.pm blib/lib/Games/Bingo/Card.pm cp lib/Games/Bingo/ColumnCollection.pm blib/lib/Games/Bingo/ColumnCollection.pm cp bin/bingo.pl blib/script/bingo.pl /export/home/cpanrun/build/5.8.0/bin/perl "-MExtUtils::MY" -e "MY->fixin(shift)" blib/script/bingo.pl Manifying blib/man3/Games::Bingo::Column.3 Manifying blib/man3/Games::Bingo::Constants.3 Manifying blib/man1/bingo.pl.1 Manifying blib/man3/Games::Bingo.3 Manifying blib/man3/Games::Bingo::Card.3 Manifying blib/man3/Games::Bingo::ColumnCollection.3 PERL_DL_NONLAZY=1 /export/home/cpanrun/build/5.8.0/bin/perl "-MExtUtils::Command::MM" "-e" "test_harness(1, 'blib/lib', 'blib/arch')" t/*.t t/00_load.........................1..5 ok 1 - use Games::Bingo; ok 2 - use Games::Bingo::Constants; ok 3 - use Games::Bingo::Column; ok 4 - use Games::Bingo::ColumnCollection; ok 5 - use Games::Bingo::Card; ok t/bingo_all_pulled................1..4 ok 1 - use Games::Bingo; ok 2 - asserting _all_pulled to 0 ok 3 - calling _all_pulled ok 4 - asserting _all_pulled to 1 ok t/bingo_init......................1..3 ok 1 - use Games::Bingo; ok 2 ok 3 ok t/bingo_new.......................1..3 ok 1 - use Games::Bingo; ok 2 - calling constructor ok 3 - isa test isa Games::Bingo ok t/bingo_play......................1..21 ok 1 - use Games::Bingo; ok 2 ok 3 ok 4 ok 5 ok 6 ok 7 ok 8 ok 9 ok 10 ok 11 ok 12 ok 13 ok 14 ok 15 ok 16 ok 17 ok 18 ok 19 ok 20 ok 21 ok t/bingo_pull......................1..3 ok 1 - use Games::Bingo; ok 2 ok 3 ok t/bingo_pulled....................1..3 ok 1 - use Games::Bingo; ok 2 - Testing pulled, success ok 3 - Testing pulled, failing with 91 ok t/bingo_random....................1..2 ok 1 - use Games::Bingo; ok 2 ok t/bingo_splitnumber...............1..9 ok 1 - use Games::Bingo; ok 2 ok 3 ok 4 ok 5 ok 6 ok 7 ok 8 ok 9 ok t/bingo_take......................1..3 ok 1 - use Games::Bingo; ok 2 ok 3 ok t/card_flush......................1..4 ok 1 - use Games::Bingo::Card; Incomplete trying again... 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(14) ok 2 - Testing get_all_numbers ok t/card_init.......................1..19 ok 1 - use Games::Bingo::Card; ok 2 - Testing generated Collection isa Games::Bingo::ColumnCollection ok 3 - Number of Columns ok 4 - Testing column isa Games::Bingo::Column ok 5 - Testing column isa Games::Bingo::Column ok 6 - Testing column isa Games::Bingo::Column ok 7 - Testing column isa Games::Bingo::Column ok 8 - Testing column isa Games::Bingo::Column ok 9 - Testing column isa Games::Bingo::Column ok 10 - Testing column isa Games::Bingo::Column ok 11 - Testing column isa Games::Bingo::Column ok 12 - Testing column isa Games::Bingo::Column ok 13 - Testing column isa Games::Bingo::Column ok 14 - Testing column isa Games::Bingo::Column ok 15 - Testing column isa Games::Bingo::Column ok 16 - Testing column isa Games::Bingo::Column ok 17 - Testing column isa Games::Bingo::Column ok 18 - Testing column isa Games::Bingo::Column ok 19 - Testing the number of numbers generated ok t/card_insert.....................1..14 ok 1 - use Games::Bingo::Card; ok 2 ok 3 ok 4 ok 5 ok 6 ok 7 ok 8 ok 9 ok 10 ok 11 ok 12 ok 13 ok 14 - Testing our card generation ok t/card_integrity_check............1..3 ok 1 - use Games::Bingo::Card; ok 2 - Testing our card integrity ok 3 - Testing our card integrity ok t/card_new........................1..3 ok 1 - use Games::Bingo::Card; ok 2 ok 3 - Testing the object isa Games::Bingo::Card ok t/card_populate...................1..3 ok 1 - use Games::Bingo::Card; Incomplete trying again... 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(12) +--+--+--+--+--+--+--+--+--+ | 1|10| |33| |55|63| | | +--+--+--+--+--+--+--+--+--+ | 5| |25|39|41| |65| | | +--+--+--+--+--+--+--+--+--+ | |16| | |43|58| |75|86| +--+--+--+--+--+--+--+--+--+ ok 2 ok t/card_resolve_column.............1..91 ok 1 - use Games::Bingo::Card; ok 2 - Testing number: 1 against: 0 ok 3 - Testing number: 2 against: 0 ok 4 - Testing number: 3 against: 0 ok 5 - Testing number: 4 against: 0 ok 6 - Testing number: 5 against: 0 ok 7 - Testing number: 6 against: 0 ok 8 - Testing number: 7 against: 0 ok 9 - Testing number: 8 against: 0 ok 10 - Testing number: 9 against: 0 ok 11 - Testing number: 10 against: 1 ok 12 - Testing number: 11 against: 1 ok 13 - Testing number: 12 against: 1 ok 14 - Testing number: 13 against: 1 ok 15 - Testing number: 14 against: 1 ok 16 - Testing number: 15 against: 1 ok 17 - Testing number: 16 against: 1 ok 18 - Testing number: 17 against: 1 ok 19 - Testing number: 18 against: 1 ok 20 - Testing number: 19 against: 1 ok 21 - Testing number: 20 against: 2 ok 22 - Testing number: 21 against: 2 ok 23 - Testing number: 22 against: 2 ok 24 - Testing number: 23 against: 2 ok 25 - Testing number: 24 against: 2 ok 26 - Testing number: 25 against: 2 ok 27 - Testing number: 26 against: 2 ok 28 - Testing number: 27 against: 2 ok 29 - Testing number: 28 against: 2 ok 30 - Testing number: 29 against: 2 ok 31 - Testing number: 30 against: 3 ok 32 - Testing number: 31 against: 3 ok 33 - Testing number: 32 against: 3 ok 34 - Testing number: 33 against: 3 ok 35 - Testing number: 34 against: 3 ok 36 - Testing number: 35 against: 3 ok 37 - Testing number: 36 against: 3 ok 38 - Testing number: 37 against: 3 ok 39 - Testing number: 38 against: 3 ok 40 - Testing number: 39 against: 3 ok 41 - Testing number: 40 against: 4 ok 42 - Testing number: 41 against: 4 ok 43 - Testing number: 42 against: 4 ok 44 - Testing number: 43 against: 4 ok 45 - Testing number: 44 against: 4 ok 46 - Testing number: 45 against: 4 ok 47 - Testing number: 46 against: 4 ok 48 - Testing number: 47 against: 4 ok 49 - Testing number: 48 against: 4 ok 50 - Testing number: 49 against: 4 ok 51 - Testing number: 50 against: 5 ok 52 - Testing number: 51 against: 5 ok 53 - Testing number: 52 against: 5 ok 54 - Testing number: 53 against: 5 ok 55 - Testing number: 54 against: 5 ok 56 - Testing number: 55 against: 5 ok 57 - Testing number: 56 against: 5 ok 58 - Testing number: 57 against: 5 ok 59 - Testing number: 58 against: 5 ok 60 - Testing number: 59 against: 5 ok 61 - Testing number: 60 against: 6 ok 62 - Testing number: 61 against: 6 ok 63 - Testing number: 62 against: 6 ok 64 - Testing number: 63 against: 6 ok 65 - Testing number: 64 against: 6 ok 66 - Testing number: 65 against: 6 ok 67 - Testing number: 66 against: 6 ok 68 - Testing number: 67 against: 6 ok 69 - Testing number: 68 against: 6 ok 70 - Testing number: 69 against: 6 ok 71 - Testing number: 70 against: 7 ok 72 - Testing number: 71 against: 7 ok 73 - Testing number: 72 against: 7 ok 74 - Testing number: 73 against: 7 ok 75 - Testing number: 74 against: 7 ok 76 - Testing number: 75 against: 7 ok 77 - Testing number: 76 against: 7 ok 78 - Testing number: 77 against: 7 ok 79 - Testing number: 78 against: 7 ok 80 - Testing number: 79 against: 7 ok 81 - Testing number: 80 against: 8 ok 82 - Testing number: 81 against: 8 ok 83 - Testing number: 82 against: 8 ok 84 - Testing number: 83 against: 8 ok 85 - Testing number: 84 against: 8 ok 86 - Testing number: 85 against: 8 ok 87 - Testing number: 86 against: 8 ok 88 - Testing number: 87 against: 8 ok 89 - Testing number: 88 against: 8 ok 90 - Testing number: 89 against: 8 ok 91 - Testing number: 90 against: 8 ok t/card_validate...................1..4 ok 1 - use Games::Bingo::Card; Incomplete trying again... 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(12) bingo game not defined? ok 4 - Testing validate ok t/collection_add_column...........1..5 ok 1 - use Games::Bingo::ColumnCollection; ok 2 - Testing the contents of the collection after addition, we should have 1 element ok 3 - Testing the contents of the collection after addition, we should have 2 elements ok 4 - Testing the contents of the collection after addition, we should have 3 elements ok 5 - Testing the contents of the collection after addition, we should have 3 elements ok t/collection_count_columns........1..2 ok 1 - use Games::Bingo::ColumnCollection; ok 2 ok t/collection_divide...............1..4 ok 1 - use Games::Bingo; ok 2 - use Games::Bingo::ColumnCollection; ok 3 - Testing the initialized numbers array ok 4 - Testing the number of divided arrays ok t/collection_get_column...........1..17 ok 1 - use Games::Bingo::Card; ok 2 - Number of Columns ok 3 - Testing column isa Games::Bingo::Column ok 4 - Testing column isa Games::Bingo::Column ok 5 - Testing column isa Games::Bingo::Column ok 6 - Testing column isa Games::Bingo::Column ok 7 - Testing column isa Games::Bingo::Column ok 8 - Testing column isa Games::Bingo::Column ok 9 - Testing column isa Games::Bingo::Column ok 10 - Testing column isa Games::Bingo::Column Use of uninitialized value in pattern match (m//) at /export/home/cpanrun/depot/main/contrib-patched/perl/CPAN/src/Games-Bingo/blib/lib/Games/Bingo/ColumnCollection.pm line 72. ok 11 - Testing column isa Games::Bingo::Column ok 12 - Testing the number of numbers generated no or illegal index specified at t/collection_get_column.t line 33 ok 13 cannot get column, index cannot be a negative number (-1) at t/collection_get_column.t line 35 ok 14 ok 15 cannot get column, no columns with that index (4) at t/collection_get_column.t line 39 ok 16 ok 17 ok t/collection_get_random_column....1..4 ok 1 - use Games::Bingo::ColumnCollection; ok 2 ok 3 ok 4 ok t/collection_new..................1..4 ok 1 - use Games::Bingo::ColumnCollection; ok 2 - Testing the constructor ok 3 - Testing the constructor ok 4 ok t/collection_remove_column........1..5 ok 1 - use Games::Bingo::ColumnCollection; ok 2 ok 3 cannot remove column, index cannot be a negative number (-1) at t/collection_remove_column.t line 23 ok 4 cannot remove column, no column with that index (4) at t/collection_remove_column.t line 25 ok 5 ok t/column_count_numbers............1..3 ok 1 - use Games::Bingo::Column; ok 2 - Testing the initialized array ok 3 - Testing the populated array ok t/column_get_highest_number.......1..12 ok 1 - use Games::Bingo::Column; ok 2 - expecting 9 ok 3 - expecting 8 ok 4 - expecting 7 ok 5 - expecting 6 ok 6 - expecting 5 ok 7 - expecting 4 ok 8 - expecting 3 ok 9 - expecting 2 ok 10 - expecting 1 ok 11 - expecting 2 ok 12 - expecting 2 ok t/column_get_label................1..2 ok 1 - use Games::Bingo::Column; ok 2 ok t/column_get_random_number........1..4 ok 1 - use Games::Bingo::Column; ok 2 - Testing the random function ok 3 - Testing the length of the array ok 4 - Testing the length of the array ok t/column_new......................1..5 ok 1 - use Games::Bingo::Column; ok 2 - Testing constructor with parameter ok 3 - Testing the initialized array ok 4 ok 5 - Testing the initialized array ok t/column_populate.................1..20 ok 1 - use Games::Bingo::Column; ok 2 - Testing the initialized array ok 3 ok 4 - Testing the populated array ok 5 ok 6 - Testing the populated array ok 7 ok 8 - Testing the populated array ok 9 ok 10 - Testing the populated array ok 11 ok 12 - Testing the populated array ok 13 ok 14 - Testing the populated array ok 15 ok 16 - Testing the populated array ok 17 ok 18 - Testing the populated array ok 19 ok 20 - Testing the populated array ok t/column_reverse..................1..10 ok 1 - use Games::Bingo::Column; ok 2 - Testing whether we have been sorted ok 3 - Testing whether we have been sorted ok 4 - Testing whether we have been sorted ok 5 - Testing whether we have been sorted ok 6 - Testing whether we have been sorted ok 7 - Testing whether we have been sorted ok 8 - Testing whether we have been sorted ok 9 - Testing whether we have been sorted ok 10 - Testing whether we have been sorted ok t/inheritance.....................1..3 ok 1 - use MyBingo; ok 2 - Testing constructor ok 3 - Checking object isa MyBingo ok t/pod-coverage....................1..0 # Skip Test::Pod::Coverage 0.08 required for testing POD coverage skipped all skipped: Test::Pod::Coverage 0.08 required for testing POD coverage t/pod.............................1..0 # Skip Test::Pod v0.95 required for testing POD skipped all skipped: Test::Pod v0.95 required for testing POD All tests successful, 2 tests skipped. Files=37, Tests=301, 22 wallclock secs (18.69 cusr + 3.20 csys = 21.89 CPU) Installing /export/home/cpanrun/build/5.8.0/lib/site_perl/5.8.0/Games/Bingo.pm Installing /export/home/cpanrun/build/5.8.0/lib/site_perl/5.8.0/Games/Bingo/Constants.pm Installing /export/home/cpanrun/build/5.8.0/lib/site_perl/5.8.0/Games/Bingo/Column.pm Installing /export/home/cpanrun/build/5.8.0/lib/site_perl/5.8.0/Games/Bingo/Card.pm Installing /export/home/cpanrun/build/5.8.0/lib/site_perl/5.8.0/Games/Bingo/ColumnCollection.pm Installing /export/home/cpanrun/build/5.8.0/man/man1/bingo.pl.1 Installing /export/home/cpanrun/build/5.8.0/man/man3/Games::Bingo::Column.3 Installing /export/home/cpanrun/build/5.8.0/man/man3/Games::Bingo::Constants.3 Installing /export/home/cpanrun/build/5.8.0/man/man3/Games::Bingo.3 Installing /export/home/cpanrun/build/5.8.0/man/man3/Games::Bingo::Card.3 Installing /export/home/cpanrun/build/5.8.0/man/man3/Games::Bingo::ColumnCollection.3 Installing /export/home/cpanrun/build/5.8.0/bin/bingo.pl Appending installation info to /export/home/cpanrun/build/5.8.0/lib/5.8.0/sun4-solaris-thread-multi/perllocal.pod